

When the number of subdivisions is set, many programs proceed with generating a polygon mesh, which you can work on with certain tools. Drag and drop three or four splines that surround the surface to be created in the SplinePatch object and choose the number of subdivisions. It adds to the list of C4D’s nurbs objects and works in a quite similar manner. SplinePatch provides users of C4D with a patch-modeling function.

Just take note that the splines come rather close at the corner points of the SplinePatch to be created. Our plugin is quite tolerant in this respect. The SplinePatch functions of most available applications require precisely determined intersection points in the space, which are created using supplementary functions for welding the splines. Between these lines surfaces can be spanned with three or four splines with their intersection points as limitations. By and by a cage of lines, a spline-cage, developes which defines the shape of the object.

Therefore, you generally use dimensional drawings, so-called blueprints, of the object to be modelled. Most of which is connected with making splines which lead along characteristic shaping lines. There is hardly an alternative to patch-modeling besides working directly with points and polygons.ĭespite this efficient technique there is enough work left to do. The Cinema-4D nurbs like “loft”, “lathe” and “sweep” do not offer sufficient alternatives. Until now, this technique was not available for users of this otherwise very powerful 3D-software by Maxon. Nearly all tutorials dealing with car-modeling on the internet treat SplinePatches, with the exception of those designed specifically for Cinema 4D. When working with car-modeling one will inevitably find this rather easy-to-use, yet powerful technique extremely useful. Patch-modeling is a method mainly used for modeling curved surfaces true to dimension and size.
